Like Clockwork Revival

It’s been a while since I’ve touched gamedev. I was burned out after Asteroid Outpost. All it took was one good idea, and I came running back though. I’m going to revive Like Clockwork, that bot programming game I made for the very first GDSE Game Jam. The original game no longer functions, and that’s okay because I’m moving in a different direction. The target platform is now PC, not web.

Why Like Clockwork? When I was growing up, my brother and I spent hours pitting our best A.I. Wars bots against each other. We spent so much time that I still remember all the bugs and glitches that we would abuse. I need to bring a modern take on this game to the kids of today. That’s not to say I’ll be targeting only kids, but I will be focusing on making it accessible for the youth of today while making it complex enough for adults.

The technologies I want to use have been nailed down, and development is moving along. I expect to have a website up, and the first free release available in the next couple months. If I want to change the name of the game, now is a good time. I enjoy the name “Like Clockwork”, but I find myself adding “That bot programming game” every time. The original intent was: “Bots fight with no external inputs, just Like Clockwork“, but that’s a pretty complex idea to get across in a couple words. If you have any thoughts, let me know in the comments below.