3D to 2D En Route

I spent some time today working on my sprite maker. The major event, is that I got some 3D to 2D action going. There are currently limited options for this conversion, but now that I have a start on it, these should come quickly. Currently, you can load a DirectX model file (*.x), specify a frame width and height, and how many rotation snapshots you want to take. It presently uses a fixed viewing angle, and won’t display animations, but those are on my plate. If you’re a programmer, you can check out the code on Google Code: http://code.google.com/p/sprite-maker/